• An ancient woodland in Northern Ireland equipped with multiple cameras, sensors, data gathering tools and remote input / output devices.
• Cross-curricular resources that draw on the environment, habitats, biodiversity and natural setting to create a wide range of study and experimentation units.
• Focusing on disadvantaged children for whom education presents a particular challenge: a series of resources that capture the imaginations of reluctant learners, drawing them into the study with hands-on project based learning and live camera feeds on which they can view their own experiments live too.
• An Impact Case Study / pilot study and knowledge exchange which will see touchscreens and biometric sensing used to assess pupil wellbeing metrics and current mental health markers before and after interventions.
• A large inflatable cube will be brought into schools equipped with projectors that provide an immersive experience of the woodland.

These are the three themes for our study (click to explore):